﻿using SurfaceCardsGameKit;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Windows;
using SurfaceCardsGameKit.Dispositions;

namespace SurfaceCardsUnitTests
{
    
    
    /// <summary>
    ///This is a test class for FanDispositionTest and is intended
    ///to contain all FanDispositionTest Unit Tests
    ///</summary>
    [TestClass()]
    public class FanDispositionTest
    {


        private TestContext testContextInstance;

        /// <summary>
        ///Gets or sets the test context which provides
        ///information about and functionality for the current test run.
        ///</summary>
        public TestContext TestContext
        {
            get
            {
                return testContextInstance;
            }
            set
            {
                testContextInstance = value;
            }
        }

        #region Additional test attributes
        // 
        //You can use the following additional attributes as you write your tests:
        //
        //Use ClassInitialize to run code before running the first test in the class
        //[ClassInitialize()]
        //public static void MyClassInitialize(TestContext testContext)
        //{
        //}
        //
        //Use ClassCleanup to run code after all tests in a class have run
        //[ClassCleanup()]
        //public static void MyClassCleanup()
        //{
        //}
        //
        //Use TestInitialize to run code before running each test
        //[TestInitialize()]
        //public void MyTestInitialize()
        //{
        //}
        //
        //Use TestCleanup to run code after each test has run
        //[TestCleanup()]
        //public void MyTestCleanup()
        //{
        //}
        //
        #endregion


        /// <summary>
        ///A test for CalcOffset
        ///</summary>
        [TestMethod()]
        [DeploymentItem("SurfaceCardsGameKit.exe")]
        public void CalcOffsetTest()
        {
            FanDisposition_Accessor target = new FanDisposition_Accessor(); // TODO: Initialize to an appropriate value

            Size cardSize = new Size(2.0, 2.0);
            Rect destRect = new Rect(10.0, 10.0, 20.0, 20.0);
            Point offsetPoint = new Point(0.0,0.0);

            var res = target.CalcOffset(-90, 5.0, cardSize, destRect, offsetPoint, SurfaceCardsBoardLibrary.DeckOrientation.Up);

            Assert.AreEqual(-6, res.Min.X);
            Assert.AreEqual(4, res.Min.Y);

        }
    }
}
